3D pointcloud splatting (hot)
Novel splatting & rendering for dense urban point clouds — speed + fidelity tradeoffs tuned for city-scale reconstruction.
I build GeoAI methods for urban-scale 3D perception: fusing LiDAR, UAV/satellite imaging, and multi-view photogrammetry to produce robust 3D reconstructions and semantic digital twins. My work combines geometry, deep learning, and scalable pipelines that target real city data and decision-making for urban resilience.
Novel splatting & rendering for dense urban point clouds — speed + fidelity tradeoffs tuned for city-scale reconstruction.
End-to-end pipelines for fusing airborne LiDAR and multi-view imagery into textured building models and street-level twins.
Procedures to add attributes (materials, heights, emissions proxies) to 3D models for policy-use cases and simulation.
Point-cloud segmentation with attention-aware networks for building, tree, and infrastructure classification.